Technical Skills
Programming Languages
Game Development
Core Competencies
Featured Projects
Super Mario Bros 3 Clone
Recreated classic gameplay mechanics of the original Super Mario Bros 3.
- Built the Game Loop and applied Design Patterns (State pattern) to manage game flow and character states.
- Handled complex collision detection between characters, enemies, and the environment.
C++DirectX
Maze Escape Game
Developed a first-person Maze Escape game featuring dynamic player mechanics and an advanced AI pursuit system.
- Programmed custom player mechanics in C++, including a stamina-based sprint with procedural head-bobbing and a battery-managed flashlight system.
- Engineered an AI perception system using Behavior Trees, enabling enemies to track the player via sight and hearing.
- Extended Unreal Engine's path-following component to implement a custom zigzag movement algorithm using vector math.
- Implemented core game loop logic, managing elapsed time tracking and seamless transitions.
Unreal Engine 5C++
Education
University of Information Technology - VNUHCM
2022 - 2026Major: Computer Science
GPA: 3.0/4.0
Certificates & Transcripts
TOEIC Listening & Reading
TOEIC Speaking & Writing
Academic Transcript (GPA: 7.64)
Detailed coursework and academic performance at University of Information Technology.